Track · AWD
Track awd build
LMA (Lamborghini Aventador S)
by Kelss1k · published on 28/09/2026 · 9 views
516
Power
1725
Weight
213
Max speed (aero drag)
Spec sheet
Installed parts
Engine
53L
- Fuel system EFS1 Street
Gearbox
T50S
- Gearbox GBT5 Ultimate
- Clutch CLH60 Ultimate
- Differential Clutch 65 Ultimate
- Drivetrain AWD Ultimate
Body
CBW
- Front aero Front aero ST5 Ultimate
- Rear aero Rear aero ST5 Ultimate
Suspension
- Front springs F_SS -60 Ultimate
- Rear springs R_SS -60 Ultimate
- Front shocks F_S5 Hard Ultimate
- Rear shocks R_S5 Hard Ultimate
- Front anti-roll bar F_SB +200 Ultimate
- Rear anti-roll bar R_SB +200 Ultimate
- Front arms F_ARM5 Ultimate
- Rear arms R_ARM5 Ultimate
- Brakes BR [P] Prototype
Wheels
- Front rims 285/25 R21 Ultimate
- Rear rims 345/25 R21 Ultimate
- Front tires Racing -5 Racing
- Rear tires Racing -5 Racing
- Front spacers W +0.1 Ultimate
- Rear spacers W +0.1 Ultimate
Transmission
Gearbox: T50S (declared by you, in the form or when sharing).
Your gearbox ratios are kept and only the final drive is adjusted, so the last gear reaches top speed at the top of the power band. This is not an optimal gearing: in our simulations on the game's tracks, no other rule does demonstrably better, whatever the discipline. Not validated in game.
Gearbox recalculated on 2026-09-25: corner exit speed and target top speed are no longer used, and the final drive stays within the game's slider range. The proposed ratios, and the differential that depends on them, may differ from those shown before.
These ratios can only be adjusted in game with a Racing or higher gearbox upgrade (GBT3 and up). That part's final drive factor is not applied: the tool doesn't know which one is installed.
Differential
Front
Physics-based target value, not capped to the real max achievable in-game (which depends on your installed differential). Get as close as you can without forcing past the slider's limit.
Rear
Physics-based target value, not capped to the real max achievable in-game (which depends on your installed differential). Get as close as you can without forcing past the slider's limit.
Differential: Clutch 65 (declared).
Acceleration lock (rear): the minimum so the inner wheel does not spin alone out of corners. You can raise it without losing traction: the car then slides more progressively, but it understeers more on throttle, especially if you go much higher (in-game hint). Approximate calculation, about ±0.1.
Coast lock, preload and front axle: reference values (tuning choices, not a calculation from your car). At the front: little lock and no coast lock (1-way), so the car turns in well. Not validated in game.
Suspension
Front
Rear
Steering, camber & toe
Calculation details & input data
Theoretical top speed
213.3 kph
Max speed (aero drag)
213.3 kph
Powerband
7228 → 8381 rpm
| Gear | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Top speed per gear (km/h) | 61 | 108 | 155 | 198 | 213 | 213 |
- Power
- 516 hp
- Weight
- 1725 kg
- Class
- C4 (299.1 HP/t)
- Front balance
- 43 %
- Rev limiter (rpm)
- 8500
- Wheelbase (m)
- 2.67 m
- Center of mass height (inches)
- 9.6 inches
- Front
- 285/25 R21 · 1.08
- Rear
- 385/25 R21 · 1.08
- Front/rear frequencies
- 4 / 4 Hz
- Target roll gradient
- 0.05°/g · TLLTD 45.2 %
Curves extracted from the screenshot
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