Touge · RWD
Soarer C3 touge
TSR
by Shield · published on 16/09/2026 · 131 views
251
Power
1006
Weight
273
Max speed (aero drag)
Spec sheet
Installed parts
Engine
S02
- Block BLC [P] Prototype
- Camshaft CSH [P] Prototype
- Cylinder head HCE [P] Prototype
- ECU ECU [P] Prototype
- Exhaust EXS [P] Prototype
- Exhaust manifold EXM [P] Prototype
- Fuel system EFS [P] Prototype
- Intake manifold INT [P] Prototype
Gearbox
T50S
- Gearbox GBT [P] Prototype
- Clutch CLH60 Ultimate
- Differential Clutch [P] Prototype
- Drivetrain RWD Ultimate
Body
CBW
- Weight reduction Weight reduce [P] Prototype
- Body strengthening Body strengthening ST5 Elite
- Front aero Front aero [P] Prototype
- Rear aero Rear aero ST5 Ultimate
Suspension
- Front springs F_SS [P] Prototype
- Rear springs R_SS [P] Prototype
- Front shocks F_S [P] Prototype
- Rear shocks R_S [P] Prototype
- Front anti-roll bar F_SB [P] Prototype
- Rear anti-roll bar R_SB [P] Prototype
- Front arms F_ARM [P] Prototype
- Rear arms R_ARM [P] Prototype
- Brakes BR [P] Prototype
Wheels
- Front rims 265/30 R18 Elite
- Rear rims 265/30 R18 Elite
- Front tires Racing Racing
- Rear tires Racing Racing
Transmission
Gearbox: T50S (declared by you, in the form or when sharing).
Your gearbox ratios are kept and only the final drive is adjusted, so the last gear reaches top speed at the top of the power band. This is not an optimal gearing: in our simulations on the game's tracks, no other rule does demonstrably better, whatever the discipline. Not validated in game.
Gearbox recalculated on 2026-09-25: corner exit speed and target top speed are no longer used, and the final drive stays within the game's slider range. The proposed ratios, and the differential that depends on them, may differ from those shown before.
These ratios can only be adjusted in game with a Racing or higher gearbox upgrade (GBT3 and up). That part's final drive factor is not applied: the tool doesn't know which one is installed.
Differential
Physics-based target value, not capped to the real max achievable in-game (which depends on your installed differential). Get as close as you can without forcing past the slider's limit.
Differential: Clutch [P] (declared).
Values brought within the slider range of your differential (Clutch [P]), ranges with every tuning step purchased.
Tyre compound not declared: rear lock computed for a Racing compound. With a less grippy compound (Street, Sport), the minimum is lower. Declare your compound in the form.
Acceleration lock (rear): the minimum so the inner wheel does not spin alone out of corners. You can raise it without losing traction: the car then slides more progressively, but it understeers more on throttle, especially if you go much higher (in-game hint). Approximate calculation, about ±0.1.
Coast lock, preload and front axle: reference values (tuning choices, not a calculation from your car). At the front: little lock and no coast lock (1-way), so the car turns in well. Not validated in game.
Suspension
Front
Rear
Steering, camber & toe
Calculation details & input data
Theoretical top speed
273.3 kph
Max speed (aero drag)
273.3 kph
Powerband
5899 → 8466 rpm
| Gear | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Top speed per gear (km/h) | 58 | 102 | 147 | 188 | 235 | 273 |
- Power
- 251 hp
- Weight
- 1006 kg
- Class
- C3 (249.5 HP/t)
- Front balance
- 53 %
- Rev limiter (rpm)
- 8655
- Wheelbase (m)
- 2.715 m
- Center of mass height (inches)
- 15.5 inches
- Front
- 265/30 R18 · 1.08
- Rear
- 265/30 R18 · 1.08
- Front/rear frequencies
- 3 / 3 Hz
- Target roll gradient
- 0.07°/g · TLLTD 55.7 %
Curves extracted from the screenshot
Build your own setup
Gearbox, differential, suspension and alignment computed for your car and discipline. In under 2 minutes.
Create my account